
var arcaneTooltip='<span class="tooltipTitle">Arcane Resistance '+theCharacter.resistances.arcane.value+theCharacter.resistances.arcane.breakdown+'</span><span class="tooltipContentSpecial">Increases the ability to resist arcane-based attacks, spells and abilities.<br/>Resistance against level '+theCharacter.level+': <span class="myWhite">'+theCharacter.resistances.arcane.rank+'</span></span>';var arcanePetBonus="<span class = 'tooltipContentSpecial'>Increases your pet's Resistance by "+theCharacter.resistances.arcane.petBonus+"</span>";var fireTooltip='<span class="tooltipTitle">Fire Resistance '+theCharacter.resistances.fire.value+theCharacter.resistances.fire.breakdown+'</span><span class = "tooltipContentSpecial">Increases the ability to resist fire-based attacks, spells and abilities.<br/>Resistance against level '+theCharacter.level+': <span class="myWhite">'+theCharacter.resistances.fire.rank+'</span></span>';var firePetBonus="<span class = 'tooltipContentSpecial'>Increases your pet's Resistance by "+theCharacter.resistances.fire.petBonus+"</span>";var natureTooltip='<span class="tooltipTitle">Nature Resistance '+theCharacter.resistances.nature.value+theCharacter.resistances.nature.breakdown+'</span><span class = "tooltipContentSpecial">Increases the ability to resist nature-based attacks, spells and abilities.<br/>Resistance against level '+theCharacter.level+': <span class="myWhite">'+theCharacter.resistances.nature.rank+'</span></span>';var naturePetBonus="<span class = 'tooltipContentSpecial'>Increases your pet's Resistance by "+theCharacter.resistances.nature.petBonus+"</span>";var frostTooltip='<span class="tooltipTitle">Frost Resistance '+theCharacter.resistances.frost.value+theCharacter.resistances.frost.breakdown+'</span><span class = "tooltipContentSpecial">Increases the ability to resist frost-based attacks, spells and abilities.<br/>Resistance against level '+theCharacter.level+': <span class="myWhite">'+theCharacter.resistances.frost.rank+'</span></span>';var frostPetBonus="<span class = 'tooltipContentSpecial'>Increases your pet's Resistance by "+theCharacter.resistances.frost.petBonus+"</span>";var shadowTooltip='<span class="tooltipTitle">Shadow Resistance '+theCharacter.resistances.shadow.value+theCharacter.resistances.shadow.breakdown+'</span><span class = "tooltipContentSpecial">Increases the ability to resist shadow-based attacks, spells and abilities.<br/>Resistance against level '+theCharacter.level+': <span class="myWhite">'+theCharacter.resistances.shadow.rank+'</span></span>';var shadowPetBonus="<span class = 'tooltipContentSpecial'>Increases your pet's Resistance by "+theCharacter.resistances.shadow.petBonus+"</span>";var baseStatsDisplay="Base Stats";var baseStatsStrengthTitle="Strength ";var baseStatsStrengthAttack="Increases Attack Power by "+theCharacter.baseStats.strength.attack;var baseStatsStrengthBlock="Increases Block by "+theCharacter.baseStats.strength.block+" <br/>";var baseStatsStrengthDisplay="Strength: ";var baseStatsAgilityTitle="Agility ";var baseStatsAgilityAttack="Increases Attack Power by "+theCharacter.baseStats.agility.attack;var baseStatsAgilityCritHitPercent="Increases Critical Hit chance by "+theCharacter.baseStats.agility.critHitPercent+"%";var baseStatsAgilityArmor="Increases Armor by "+theCharacter.baseStats.agility.armor;var baseStatsAgilityDisplay="Agility: ";var baseStatsStaminaTitle="Stamina ";var baseStatsStaminaHealth="Increases Health by "+theCharacter.baseStats.stamina.health;var baseStatsStaminaPetBonus="Increases Pet Stamina by "+theCharacter.baseStats.stamina.petBonus;var baseStatsStaminaDisplay="Stamina: ";var baseStatsIntellectTitle="Intellect ";var baseStatsIntellectMana="Increases Mana by "+theCharacter.baseStats.intellect.mana;var baseStatsIntellectCritHitPercent="Increases Spell Critical Hit by "+theCharacter.baseStats.intellect.critHitPercent+"%";var baseStatsIntellectPetBonus="Increases your Pet's Intellect by "+theCharacter.baseStats.intellect.petBonus;var baseStatsIntellectDisplay="Intellect: ";var baseStatsSpiritTitle="Spirit ";var baseStatsSpiritHealthRegen="Increases Health Regeneration by "+theCharacter.baseStats.spirit.healthRegen+" Per Second while not in combat";var baseStatsSpiritManaRegen="Increases Mana Regeneration by "+theCharacter.baseStats.spirit.manaRegen+" Per 5 Seconds while not casting";var baseStatsSpiritDisplay="Spirit: ";var baseStatsArmorTitle="Armor ";var baseStatsArmorReductionPercent="Reduces Physical Damage taken by "+theCharacter.baseStats.armor.reductionPercent+"%";var baseStatsArmorPetBonus="Increases your pet's Armor by "+theCharacter.baseStats.armor.petBonus;var baseStatsArmorDisplay="Armor: ";var meleeDisplay="Melee";var meleeMainHandTitle="Main Hand";var meleeOffHandTitle="Off Hand";var meleeExpertiseTitle="Expertise "+theCharacter.melee.weaponSkill.mainHandWeaponSkill.rating;var meleeMainHandWeaponSkill="Reduces chance to be dodged or parried by "+theCharacter.melee.weaponSkill.mainHandWeaponSkill.percent+"%";var meleeMainHandWeaponRating="Expertise rating "+theCharacter.melee.weaponSkill.mainHandWeaponSkill.value+" (+"+theCharacter.melee.weaponSkill.mainHandWeaponSkill.additional+" expertise)";var meleeWeaponSkillDisplay="Expertise: ";var meleeDamageMainHandAttackSpeed="<span class='floatRight'>"+theCharacter.melee.damage.mainHandDamage.speed+"</span>Attack Speed (seconds):<br/>";var meleeDamageMainHandDamage="<span class='floatRight'>"+theCharacter.melee.damage.mainHandDamage.min+" - "+theCharacter.melee.damage.mainHandDamage.max;var meleeDamageMainHandPercent=" <span "+theCharacter.melee.damage.mainHandDamage.effectiveColor+"> x "+theCharacter.melee.damage.mainHandDamage.percent+"%</span>";var meleeDamageDisplay="Damage: ";var meleeDamageMainHandDps="<span class='floatRight'>"+theCharacter.melee.damage.mainHandDamage.dps+"</span>Damage per Second:";var meleeDamageOffHandAttackSpeed="<span class='floatRight'>"+theCharacter.melee.damage.offHandDamage.speed+"</span>Attack Speed (seconds):<br/>";var meleeDamageOffHandDamage="<span class='floatRight'>"+theCharacter.melee.damage.offHandDamage.min+" - "+theCharacter.melee.damage.offHandDamage.max;var meleeDamageOffHandPercent=" <span "+theCharacter.melee.damage.mainHandDamage.effectiveColor+"> x "+theCharacter.melee.damage.offHandDamage.percent+"%</span>";var meleeDamageOffHandDps="<span class='floatRight'>"+theCharacter.melee.damage.offHandDamage.dps+"</span>Damage per Second:<br/>";var meleeSpeedTitle="Attack Speed ";var meleeSpeedHaste="Haste rating "+theCharacter.melee.speed.mainHandSpeed.hasteRating+" ("+theCharacter.melee.speed.mainHandSpeed.hastePercent+"% haste)";var meleeSpeedDisplay="Speed: ";var meleePowerTitle="Melee Attack Power ";var meleePowerIncreasedDps="Increases damage with melee weapons by "+theCharacter.melee.power.increasedDps+" damage per second.";var meleePowerDisplay="Power";var meleeHitRatingTitle="Hit Rating ";var meleeHitRatingIncreasedHitPercent="Increases your melee chance to hit a target of level "+theCharacter.level+" by "+theCharacter.melee.hitRating.increasedHitPercent+"% <br/>Armor penetration rating "+theCharacter.melee.hitRating.armorPenetration+" (Enemy armor reduced by up to "+theCharacter.melee.hitRating.reducedArmorPercent+"%).";var meleeHitRatingDisplay="Hit Rating: ";var meleeCritChanceTitle="Crit Chance ";var meleeCritChanceRating="Crit rating "+theCharacter.melee.critChance.rating+" (+"+theCharacter.melee.critChance.plusPercent+"% crit chance)";var meleeCritChanceDisplay="Crit Chance: ";var rangedDisplay="Ranged";var rangedWeaponSkillTitle="Weapon Skill ";var rangedWeaponSkillRating="Weapon Skill Rating "+theCharacter.ranged.weaponSkill.rating;var rangedWeaponSkillDisplay="Weapon Skill: ";var rangedDamageTitle="Ranged";var rangedDamageSpeed="<span class='floatRight'>"+theCharacter.ranged.damage.speed+"</span>Attack Speed (seconds):<br/>";var rangedDamageDamage="<span class='floatRight'>"+theCharacter.ranged.damage.min+" - "+theCharacter.ranged.damage.max;var rangedDamageDamagePercent=" <span "+theCharacter.ranged.damage.effectiveColor+"> x "+theCharacter.ranged.damage.percent+"%</span><br/>";var rangedDamageDisplay="Damage: ";var rangedDamageDps="<span class='floatRight'>"+theCharacter.ranged.damage.dps+"</span>Damage per Second: ";var rangedSpeedTitle="Attack Speed "+theCharacter.ranged.speed.value;var rangedSpeedHaste="Haste rating "+theCharacter.ranged.speed.hasteRating+" ("+theCharacter.ranged.speed.hastePercent+"% haste)";var rangedSpeedDisplay="Speed: ";var rangedPowerTitle="Ranged Attack Power ";var rangedPowerIncreasedDps="Increases damage with ranged weapons by "+theCharacter.ranged.power.increasedDps+" damage per second.";var rangedPowerPetAttack="Increases your pet's Attack Power by "+theCharacter.ranged.power.petAttack;var rangedPowerPetSpell="Increases your pet's Spell Damage by "+theCharacter.ranged.power.petSpell;var rangedPowerDisplay="Power: ";var rangedHitRatingTitle="Hit Rating ";var rangedHitRatingIncreasedPercent="Increases your ranged chance to hit a target of level "+theCharacter.level+" by "+theCharacter.ranged.hitRating.increasedHitPercent+"% <br/>Armor penetration rating "+theCharacter.ranged.hitRating.armorPenetration+" (Enemy armor reduced by up to "+theCharacter.ranged.hitRating.reducedArmorPercent+"%).";var rangedHitRatingDisplay="Hit Rating: ";var rangedCritChanceTitle="Crit Chance ";var rangedCritChanceRating="Crit rating "+theCharacter.ranged.critChance.rating+" (+"+theCharacter.ranged.critChance.plusPercent+"% crit chance)";var rangedCritChanceDisplay="Crit Chance: ";var spellDisplay="Spell";var spellBonusDamageTitle="Bonus Damage ";var spellBonusDamagePetBonusFire="<br />Your Fire Damage increases<br />your pet's Attack Power by "+theCharacter.spell.bonusDamage.petBonusAttack+"<br />and Spell Damage by "+theCharacter.spell.bonusDamage.petBonusDamage+"<br/>";var spellBonusDamagePetBonusShadow="<br />Your Shadow Damage increases<br />your pet's Attack Power by "+theCharacter.spell.bonusDamage.petBonusAttack+"<br />and Spell Damage by "+theCharacter.spell.bonusDamage.petBonusDamage+"<br/>";var spellBonusDamageDisplay="Bonus Damage:";var spellBonusHealingTitle="Bonus Healing ";var spellBonusHealingValue="Increases your healing by up to "+theCharacter.spell.bonusHealing.value;var spellBonusHealingDisplay="Bonus Healing: ";var spellHitRatingTitle="Hit Rating ";var spellHitRatingIncreasedPercent="Increases your spell chance to hit a target of level "+theCharacter.level+" by "+theCharacter.spell.hitRating.increasedHitPercent+"%";var spellHitRatingDisplay="Hit Rating: ";var spellCritChanceTitle="Crit Rating ";var spellCritChanceDisplay="Crit Chance: ";var spellHasteRatingTitle="Haste Rating";var spellHasteRatingDisplay="Haste Rating: ";var spellHasteRatingTooltip="Increases the speed that your spells cast by "+theCharacter.spell.hasteRating.percent+"%.";var spellPenetrationTitle="Penetration";var spellPenetrationTooltip="<br />Spell Penetration "+theCharacter.spell.hitRating.spellPenetration+" (Reduces enemy resistances by "+theCharacter.spell.hitRating.spellPenetration+")";var spellPenetrationDisplay="Penetration: ";var spellManaRegenTitle="Mana Regen ";var spellManaRegenNotCasting=theCharacter.spell.manaRegen.notCasting+" mana regenerated every 5 seconds while not casting";var spellManaRegenCasting=theCharacter.spell.manaRegen.casting+" mana regenerated every 5 seconds while casting";var spellManaRegenDisplay="Mana Regen: ";var defensesDisplay="Defense";var defensesDefenseTitle="Defense ";var defensesDefenseRating="Defense Rating "+theCharacter.defenses.defense.rating+" (+"+theCharacter.defenses.defense.plusDefense+" Defense)";var defensesDefenseIncreasePercent="Increases chance to Dodge, Block and Parry by "+theCharacter.defenses.defense.increasePercent+"%";var defensesDefenseDecreasePercent="Decreases chance to be hit and critically hit by "+theCharacter.defenses.defense.decreasePercent+"%"+"<br/>"+beforeDiminishingReturns;var defensesDefenseDisplay="Defense: ";var defensesDodgeTitle="Dodge Rating ";var defensesDodgePercent="Increases your chance to Dodge by "+theCharacter.defenses.dodge.increasePercent+"%"+"<br/>"+beforeDiminishingReturns;var defensesDodgeDisplay="Dodge: ";var defensesParryTitle="Parry ";var defensesParryPercent="Increases your chance to Parry by "+theCharacter.defenses.parry.increasePercent+"%"+"<br/>"+beforeDiminishingReturns;var defensesParryDisplay="Parry: ";var defensesBlockTitle="Block Rating ";var defensesBlockPercent="Increases your chance to Block by "+theCharacter.defenses.block.increasePercent+"%"+"<br/>"+beforeDiminishingReturns;var defensesBlockDisplay="Block: ";var defensesResilienceTitle="Resilience ";var defensesResilienceHitPercent="Reduces periodic damage and chance to be critically hit by "+theCharacter.defenses.resilience.hitPercent+"%.";var defensesResilienceDamagePercent="Reduces the effect of mana-drains and the damange of critical strikes by "+theCharacter.defenses.resilience.damagePercent+"%.";var defensesResilienceDisplay="Resilience: ";var textNA="N/A";var textNotApplicable="Not Applicable";var textHoly="Holy";var textFire="Fire";var textNature="Nature";var textFrost="Frost";var textShadow="Shadow";var textArcane="Arcane";var textHybrid="Hybrid";var textUntalented="Untalented";var textRating="Rating ";var textNotRanked="Not Ranked";var textStandingColon="Last Week's Rank:";var textRatingColon="Rating:";var text2v2Arena="2v2 Arena";var text3v3Arena="3v3 Arena";var text5v5Arena="5v5 Arena";var textTeamNameColon="Team Name:";var textFindUpgrade="Find an Upgrade";var textLoading="Loading...";var textHead="Head";var textNeck="Neck";var textShoulders="Shoulders";var textBack="Back";var textChest="Chest";var textShirt="Shirt";var textTabard="Tabard";var textWrists="Wrists";var textHands="Hands";var textWaist="Waist";var textLegs="Legs";var textFeet="Feet";var textFinger="Finger";var textTrinket="Trinket";var textMainHand="Main Hand";var textOffHand="Off Hand";var textRanged="Ranged";var textRelic="Relic";jsLoaded=true;
